PLAYING MODELS
Artificial Intelligence, Architecture and Story Telling
Organized by Karla Saldana Ochoa, Adil Bokhari, Lee-Su Huang and Zifeng Guo
PLAYING MODELS aims to address the fundamental conceptual and technological shifts that AI and computational storytelling instruments (AR VR) have introduced to design and engineering disciplines and how they will transform millennia-old traditions of architecture and design thinking. The conference questions architecture’s Beaux-Arts and Bauhaus-Modernist pedagogies and practices, as well as universal concepts of “efficiency” and “optimization,” to critique a “systems” approach to design after 19th and 20th-century industrialization. With this conference, we suggest that AI and computational storytelling instruments (AR VR) offer another understanding of the world fundamentally different from automation and driven by responsive machine learning, big data, and big tech. We are, therefore, for the first time able to navigate through and communicate with the abundance of information that is otherwise inaccessible. Such a new digital “metaverse” thus becomes a fruitful source for new findings and design concepts. The synthesis of big data, AI, and game engines brings together technologies that can engage a much broader audience into participatory roles influencing the design and planning of the built environment. These new concepts would be further developed to the output of the workshop in the form of texts, images, video animations, and 3D models. The results of the conference will be compiled annually in a booklet that, after four years, will turn into a book publication that narrates different approaches from European and American-based researchers to design using AI and computational storytelling instruments (AR VR) while exploring topics such as generative design, ethics in AI, participatory design using game engines, crowdsourcing, and more.
June 10 - 11 , 2022
Conference Schedule
AI: Artificial Intelligence
GE: Game Engines
VR: Virtual Reality
AR: Augmented reality
June 10
10:00 – 10:45 Intro
Karla Saldana Ochoa / UF School of Architecture AI
Playing Models 🌎
10:45 – 12:45 Speakers
Romana Rust / ETH Zurich / AR VR
Translations between the imagined, the perceived, and the executed
Jorge Orozco / ETH Zurich / AI
From Generic Tools to Personal Instruments–Search Engines in Architecture
12:45 – 14:30 Lunch
14:30 – 16:30 Speakers
Nikola Marincic / ETH Zurich / AI
The Death of Narcissus: Perception Mirroring through Data
Oneil Howell / Bad Robot Games Studio / Facebook/Meta AR VR
Redefining Immersion in the Digital World
16:30 – 16:45 Coffee break
16:45 – 17:45 Speakers
Damjan Jovanovic / SCI-Arc / GE VR AR
Games and Worldmaking
17:45 – 18:45 Gallery exhibit students’ work and Refreshments
June 11
10:00 – 12:45 Speakers
Ludger Hovestadt / ETH Zurich / AI
Guo Zifeng / University of Florida / AI
An archdaily lexicon: context-based encoding of architectural images
Miro Roman / University of Innsbruck / AI
Growing Objects: Characters Without 🌸 Scripts
12:45 – 14:30 Lunch
14:30 – 16:15 Speakers
Lee-Su Huang / University of Florida / GE VR
Extending Spatial Realities: Linking the Real, the Virtual, the Interstitial
Daniela Mitterberger / ETH Zurich / MAEID / AR VR
Workmanship of synthesis: digital devices, synthesizers and the human body
16:15– 16:30 Coffee break
16:30 – 18:15 Speakers
Adil Bokhari / ETH Zurich / GE AI
Diorama: The Theatricality of Perspective
Riccardo Villa / Technische Universität Wien / AI
Iconostasis
18:15 – 19:15 Final Discussion Roundtable - moderated by Karla Saldana Ochoa
This conference is supported by the University of Florida School of Architecture, City-Lab Orlando, Center of European Studies, ETH Zurich, Chair of Digital Architectonics
Presentations
Day 1
Playing Models Day 1 Presentation 01 - Karla Saldana Ochoa: Playing Models
Playing Models Day 1 Presentation 02 - Jorge Orozco: From Generic Tools to Personal Instruments
Playing Models Day 1 Presentation 03 - Romana Rust: Translations between the imagined, the perceived, and the executed
Playing Models Day 1 Presentation 04 - Nikola Marincic: The Death of Narcissus
Playing Models Day 1 Presentation 05 - Oneil Howell: Redefining Immersion in the Digital World
Playing Models Day 1 Presentation 06 - Damjan Jovanovic: Games and Worldmaking
Day 2
Playing Models Day 2 Presentation 01 - Ludger Hovestadt: AI, Cogito and Architectonics
Playing Models Day 2 Presentation 02 - Guo Zifeng: An Archdaily Lexicon
Playing Models Day 2 Presentation 03 - Miro Roman: Growing Objects: Characters Without 🌸 Scripts
Playing Models Day 2 Presentation 04 - Lee-Su Huang: Extending Spatial Realities
Playing Models Day 2 Presentation 05 - Adil Bokhari: Diorama: The Theatricality of Perspective
Playing Models Day 2 Presentation 06 - Daniela Mitterberger: Workmanship of Synthesis
Playing Models Day 2 Presentation 07 - Riccardo M. Villa: Iconostasis